[Patreon Transfer] Possibly Unobtainable Goal I have for this project: physical PS Vita Port
One of my personal goals for this project is to port the game to Godot and make a physical PS Vita version of it! I want to be a western developer that still supports the Vita as well as the Dreamcast! I don’t see any dev kit advertisements for the Vita on the NA Sony dev site and only Japanese ports seem to get physical releases now, so yeah. If I am able to get a Vita dev kit, I want it to be a timed exclusive till at least 2 weeks and 1 month at most. Just to give extra incentive to buy the Vita version. Hopefully it all works out.
Get Rizzo Island Old Dreamcast Demo (Makaqu Quake)
Rizzo Island Old Dreamcast Demo (Makaqu Quake)
The old demo for Rizzo Island for posterity that used Makaqu Quake
Status | Prototype |
Author | Dreameater Games |
Genre | Platformer |
Tags | 3D, 3D Platformer, Dreamcast, Homebrew, quake, quake-engine, Retro, Singleplayer |
More posts
- [Patreon Transfer] Dreamcast Version Launching November; PC Version DelayedJan 18, 2024
- [Patreon Transfer] Pirate Enemy For New Level!Jan 18, 2024
- [Patreon Transfer] New Pirate Enemy!Jan 18, 2024
- [Patreon Transfer] Found a Modeler and QuakeC Coder Came Back!!!Jan 18, 2024
- [Patreon Transfer] Dividing Level into SegmentsJan 11, 2024
- [Patreon Transfer] Level geometry problemsJan 11, 2024
- [Patreon Transfer] Already Making Progress!Jan 11, 2024
- [Patreon Transfer] Pre-Production Started on Unity Engine Port!Jan 11, 2024
- [Patreon Transfer] Update: Sorry for the Lack of Updates Again!Jan 11, 2024
- [Patreon Transfer] In Talks with Another Engine Coder!Jan 11, 2024
Comments
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PATRON COMMENT: Take your time to make at least the DC version right. There seem to be alot of hiccups with the engine atm. There's alot of work-in-progress engine floating around, but making a new game on them is always gonna take some troubleshooting and some update to make it compatible with KOS. Don't forget that all the progress you make updating those engine is super useful for the DC community.
ME: Yeah. Hopefully I can get someone to make it work properly with KOS and Dreamplaces. I just hope KOS can handle it.
PATRON COMMENT: KOS can for sure handle it. You just need a proper engine port, OR/AND a good KOS/Port combination.