[Patreon Transfer] Pre-Production Started on Unity Engine Port!
Hey guys! Great news! We have finally started pre-production on the Unity port of the game! Right now we are setting up a good workflow, and testing different ways to port the maps through BSP to Blender (Quake map files to a 3D modeling program), so that we can add the levels to Unity! After this, we will begin coding the main game functions and testing it against the Quake version so that it doesn’t play any different between ports! Hopefully we can make this all work, and I’m working with a guy who is very helpful!
Get Rizzo Island Old Dreamcast Demo (Makaqu Quake)
Rizzo Island Old Dreamcast Demo (Makaqu Quake)
The old demo for Rizzo Island for posterity that used Makaqu Quake
Status | Prototype |
Author | Dreameater Games |
Genre | Platformer |
Tags | 3D, 3D Platformer, Dreamcast, Homebrew, quake, quake-engine, Retro, Singleplayer |
More posts
- [Patreon Transfer] Dreamcast Version Launching November; PC Version DelayedJan 18, 2024
- [Patreon Transfer] Pirate Enemy For New Level!Jan 18, 2024
- [Patreon Transfer] New Pirate Enemy!Jan 18, 2024
- [Patreon Transfer] Found a Modeler and QuakeC Coder Came Back!!!Jan 18, 2024
- [Patreon Transfer] Dividing Level into SegmentsJan 11, 2024
- [Patreon Transfer] Level geometry problemsJan 11, 2024
- [Patreon Transfer] Already Making Progress!Jan 11, 2024
- [Patreon Transfer] Update: Sorry for the Lack of Updates Again!Jan 11, 2024
- [Patreon Transfer] In Talks with Another Engine Coder!Jan 11, 2024
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