[Patreon Transfer] Dividing Level into Segments
For optimization and texture correction, we split the level up into different segments and put them back together again in Unity. This ensures that the texture gets mapped correctly and that we don't have a really over-sized texture!
Get Rizzo Island Old Dreamcast Demo (Makaqu Quake)
Rizzo Island Old Dreamcast Demo (Makaqu Quake)
The old demo for Rizzo Island for posterity that used Makaqu Quake
Status | Prototype |
Author | Dreameater Games |
Genre | Platformer |
Tags | 3D, 3D Platformer, Dreamcast, Homebrew, quake, quake-engine, Retro, Singleplayer |
More posts
- [Patreon Transfer] Dreamcast Version Launching November; PC Version DelayedJan 18, 2024
- [Patreon Transfer] Pirate Enemy For New Level!Jan 18, 2024
- [Patreon Transfer] New Pirate Enemy!Jan 18, 2024
- [Patreon Transfer] Found a Modeler and QuakeC Coder Came Back!!!Jan 18, 2024
- [Patreon Transfer] Level geometry problemsJan 11, 2024
- [Patreon Transfer] Already Making Progress!Jan 11, 2024
- [Patreon Transfer] Pre-Production Started on Unity Engine Port!Jan 11, 2024
- [Patreon Transfer] Update: Sorry for the Lack of Updates Again!Jan 11, 2024
- [Patreon Transfer] In Talks with Another Engine Coder!Jan 11, 2024
Leave a comment
Log in with itch.io to leave a comment.