State of Rizzo Island 2024


Time for another yearly update! Let's start with the good news.

First off, we got our QuakeC coder back! That means that we can start working on bugs and improvements in the scripting. We are also working together on a new bonus level that's gameplay focused, compared to the demo. You can find a video link below. We are also working on remaking some of the levels for optimization purposes to run smoother and look better/more detailed. As such, textures have been optimized, and ready to be implemented. Another thing we have made progress on, is a comic-based cutscene system. It uses the intermission mode from Quake, so it's also skippable. This will allow us to add more story, context, and polish to the game.

No for the bad news. We once again have no engine coder. I have put up multiple bounties for it, but so far no takers. There have been multiple people who have said they'll help after they finish there current projects, but I'm currently at a standstill with this. There is one user who may woring on the engine behind the scenes, but right now it's a little ambigous. We have also found out that the newest version of GLdc does not work with the engine, but Kazade, mrneo240 and I (to a lesser extant than the others) have been trying to work on this issue. Since this issue is unresolved, I'm currently focusing on the PC port of the game. However, we are always testing with GLquake, and the older Windows port of nuquake to make sure it's compatible and working with the older codebase.

Here are some links to the various new things we have implemented:


Prototype:

https://x.com/i/status/1789332285835096519

Files

Rizzo-Demo-Windows.zip 208 MB
Version 33 Oct 13, 2023
Rizzo-Demo-Dreamcast.zip 208 MB
Version 15 Oct 13, 2023

Get Rizzo Island PC/Dreamcast Demo v2

Leave a comment

Log in with itch.io to leave a comment.